
Matthew D. Hancher
Work email: mdh@google.com
Personal email: mdh@maximumentropy.org
Mobile: 415-341-7628 (emergencies only, please)
I joined Google in 2009 to co-found the Earth Engine team, bringing Google’s datacenter computing expertise to bear on global challenges in Earth data science and related fields. These days I am the Engineering Director for the Geo for Environment organization at Google, which also includes the Google Earth, Earth Studio, Environmental Insights teams among others. In addition to managing these teams, I also work directly on applications ranging from deforestation monitoring to public health.
Prior to joining Google I worked in the Intelligent Systems Division at the NASA Ames Research Center. I was the lead developer of the NASA Vision Workbench, an open-source image processing library in C++, and I led the Planetary Content Team, working with partners in the private sector to make NASA’s planetary data more accessible and useful to the world. Earlier at NASA I developed prototype modular robotic systems, robot control and simulation software, autonomous aircraft control algorithms, and FPGA radiation-hardening software, among other things.
I completed my Bachelors and Masters degrees in Electrical Engineering and Computer Science at MIT, where I was a researcher at the MIT Media Lab. While I was there my primary areas of focus were distributed embedded systems, robotics, and control theory. The highlight of my Masters work was developing the motor control system for Leonardo, a 67-degree-of-freedom expressive upper-body humanoid robot. While at MIT I competed in many robotics competitions, including first-place victories in the AUVSI’s autonomous submarine competitions—my first experience with being Slashdotted—and I developed lots of robot control hardware. I tought classes for, and served as president of, the MIT Robotics and Electronics Cooperative for a while. During my undergraduate years I lived at pika an experimental coop where I got to learn about many disciplines of engineering in the comfort of my own home.
Looking way back, I grew up in Minneapolis, where I got an early start when my father bought our first computer (an IBM PCjr) when I was five. It had a built-in BASIC interpreter, and we had a Logo interpreter as well, so I grew up learning to program as I was learning to read. Minnesota was the unlikely home of Gopher, the predecessor to the Web, so I grew up around network technology too. When we couldn’t afford a real compiler (back before GCC) I tought myself assembly using debug.exe
, and I was maintaining my first Linux box a couple of years after the first version was released, back when you had to install it off of a stack of floppies. Later I effectively ran much of my high school’s computer systems, and in my last months I helped captain the Minnesota State Math Team to national victory in the 1997 ARML competition.



